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Education - Return to 1616 Ecological Restoration Project

This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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Different ways to pay

This lesson challenges students to explore the pros and cons of various payment options, how they spend their money, different consumer products and where to go for more information about saving money and debt. During the lesson, students investigate multiple payment options to choose those that suit their circumstances, ...

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Aboriginal change makers

Aboriginal history, self-determination and identity are examined in this teaching and learning eBook. The book draws on the lived experience of First Nations peoples drawing on historical record, cultural protocols and community connections to explore perspectives on traditional culture and leadership in the face of colonisation. ...

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Measurement: Foundation to Year 9

This comprehensive resource describes the progression of measurement ideas. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in measurement including teaching and cultural implications.

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DT Challenge - 7/8 Javascript - Space Invaders

In this coding challenge, students learn about programming in JavaScript, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.

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DT Challenge - 7/8 Arduino - Sound

Let's make our own devices with the Arduino! We'll take a deep dive into building devices from the ground up, and you'll see how all pieces of technology are built! Learn how to create a temperature monitor, or a musical instrument, or make an automatic torch! Jump right in and let's make some noise!

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DT Challenge - 7/8 Python - Smart garden

Learn how to program a BBC micro:bit using Python — no experience required. Learn the basics of programming in Python with our full BBC micro:bit simulator. Create a Smart Garden device to monitor the health of your plants, measuring temperature and wiring up a simple soil moisture sensor.

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How many in the queue?

Students use visualising and movement activities to develop an understanding of the relationship between variables.

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Operations: Foundation to Year 9

This comprehensive resource describes the progression of ideas that cover addition and subtraction of integers; multiplication and division of integers; the four operations with common and decimal fractions; and operation applications with percent, rate and ratio.

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Geometry: Foundation to Year 9

This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.

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Number: Foundation to Year 9

This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.

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DT Challenge - 7/8 Python - Networking with Micro:Bit

Learn how to code the micro:bit to use the radio! In this DT Mini Challenge, you can create wireless networks to send pictures and messages around the room! You'll start by sending simple messages, but work up to making your own interactive games with your friends! Dive on in and you'll be sending secret messages in no time!

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DT Challenge - 7/8 Python - Introduction to Microbit

In this challenge students use the BBC micro:bit as an embedded system to create different pieces of a virtual pet game. Students in the process learn about the micro:bit’s features and can think about how to make their own version of a virtual pet game, or even an entirely new project. Discover how embedded hardware (micro:bit) ...

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Networking with the micro:bit

This downloadable free book presents a series of activities to teach the basics of computer networks. While you may not learn all aspects of computer networking, these activities provide a useful selection and serve as a good starting point to cater for your student's needs, skill and knowledge. Each chapter presents interesting ...

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DT Challenge - 7-8 Python - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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DT Challenge - 7/8 Blockly - Geometry

Explore geometry through programming, and draw intricate patterns and explosive fireworks! In this challenge, you’ll learn about how computers use angles, parallel lines and geometric transformations to generate the text and images you see on your screen every day. Use what you learn to develop your own fonts, pattern generators ...

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DT Challenge - 7/8 Python - Sport Micro:Bit

Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.

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Gambling: Identifying influences

In this lesson students consider their circles of influence, identifying influential factors that may contribute to finding ourselves in potentially unsafe situations. Students then explore ways to resist negative influences and encourage positive influences. The class practices responding to situations of gambling harm ...

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The gambling zone: Issues and consequences

In this lesson, students work through an article outlining some of the factors influencing gambling-related behaviours. Using a quiz, students compare the mechanics of games to gambling before exploring scenarios looking at the health impacts of gambling harm and discussing strategies to minimise harm. The lesson is outlined ...